Bob the Robber 2 Shop: What Each of the 5 Gadgets Does
Published · Updated · 3 min read
Between levels of Bob the Robber 2 you can spend the cash Bob picks up on gadgets. The shop opens on its own after you clear level 2, and after that you can visit it from the level map. There are five gadgets. Here is what each one really does, based on the game's code.
How the shop works
- Tap or click a gadget to buy one. A gadget only sells if you have the cash, and you can hold at most 9 of each kind.
- Bought gadgets go into your stock. To take one into a level, drag it onto one of the three slots marked Z, X and C.
- In a level, press Z, X or C (or tap the slot on a touch screen) to use what is in it.
- A gadget you used is removed from your stock when you finish the level. A gadget you carried but did not use stays yours.
- Prices go up as you clear more levels. The low end of each range applies at the start, and each level you clear moves it up a step, to the top price once all 11 levels have a score.
The five gadgets
| Gadget | What it does | Price range |
|---|---|---|
| Lock picks | Opens the padlock Bob stands at, with no mini-game | $65 to $200 |
| Energy drink | Bob runs faster for 5 seconds | $70 to $215 |
| Camera | Bob takes a photo of the camera above him, which blinds it | $80 to $245 |
| Shocker | Fires a bolt at the nearest enemy in front of Bob | $90 to $275 |
| Spray | Lets Bob stay hidden while moving through shadows | $100 to $310 |
Lock picks
Most doors are held by padlocks that you open with a short timing game. Lock picks skip it. They only work while Bob stands at a padlock, so pressing the slot anywhere else does nothing and the pick is not spent. They save the most time on padlocks with two gaps, which are harder to time.
Energy drink
Bob drinks it and moves faster for five seconds. Use it to cross an open hall while a guard faces away, or to get past a camera before it turns back.
Camera
This works only when Bob is standing under a security camera. He snaps a photo and that camera stops watching for you. Other cameras in the room still work.
Shocker
The shocker shoots a bolt along the floor in the direction Bob faces and stuns the nearest enemy it reaches. Walls and closed side doors stop it. A shocked enemy then falls down just like a punched one, so you can search him for cash. It is the only way the shop offers to drop the bouncer, who shrugs off punches, and it works from a distance, so you do not need to get behind anyone.
Spray
Normally Bob only hides in a shadow while he stands still. After the spray he turns dark inside any shadow even while he walks, until the level ends. It is the priciest gadget and the most useful in rooms with long dark stretches.
What to buy first
Cash is tight early, and prices climb with every level you clear, so buying while prices are low pays off. Lock picks are the cheapest, and you will meet padlocks in every level. A shocker is worth saving for once bouncers start to appear in level 4. Fill all three slots before a hard level, because unused gadgets cost you nothing.
More from the blog
- Bob the Robber 2 Stealth Guide: Alerts, Shadows and Guards
How the four-alert limit works, when a shadow hides Bob, which enemies a punch can stop, and how long a knocked-out guard stays down.
- Bob the Robber 2 Levels, Stars and the Bonus Level
Who made Bob the Robber 2, what each of its 11 levels throws at you, how stars are counted, and why the bonus level needs 50 stars.